
When I was done with the concept I created a clean mesh on top of it with the ZSphere edit topology function. Claybuildup, TrimDynamic and HPolish brushes are of great help. I started with a sphere, turned it into a dynamesh and began to block out some basic shapes.

For me it was important to develop a fast and efficient way for creating complex machinery parts.

To be honest, I was much more focused on testing the new tools and techniques than to create an exact copy of his sketch. I tried to test some of these workflows myself, used a concept sketch of the amazing Andrew Ley ( ) and made a 3d model out of it. As ZBrush evolves that fast during the last three years, many artists came up with new and innovative modeling and sculpting techniques by using the new tools and brushes Pixologic invented.
